Published on Sunday, November 10, 2024
Smithed Summit was an in game convention where I presented a talk on Core Shaders. The talk was about the unsupported feature unlocking the VFX world.
The presentation was about the potential of core shaders in Minecraft, and how they can be used to create stunning visual effects. Talking about a that large subject was trhilling but having only one hour to introduce a bit of everything has been a true challenge!
So if you enjoyed the presentation, or are looking for more details here is your Round 2!
Howdy howdy! If you've found your way here, you're probably looking for more information. I've got you covered! Here are some notes from the presentation:
Don't hesitate to look at other projects to see how they did things! Here is a small list of people who have some shaders repos public on gihub:
Do not underestimate this section, it is extremly hard to do vanilla shaders if you are not familiar with shaders in general.